The last week before the final deadline of OTOY & Oculus Render the Metaverse contest I decided that I had to find the time to submit an entry, even if my work schedule was already full. But rendering a huge 360° stereo panorama for Samsung Gear VR is no easy task! So I spent all my free time in the next 5 days working on my concept, and here it is: Realization.
My Diomedes hybrid vision system has been featured in Polycount May Recap! Thanks to the folks of polycount.com for choosing my artwork!
3dTotal.com has just published another article about RebusFarm cloud rendering service and another image from my portfolio is used as featured artwork! Thanks for choosing my Interceptors fan art, check out the full article here.
CGSociety and RebusFarm have just published an article with my Grenades as featured work! Check out RebusFarm rendering service, I used it in several projects and found it a great resource. Read the full article on CGSociety.org!
The first videogame title I've been involved in, Halo 2 Anniversary, is shipping this week! I worked as Vehicle&Prop Artist with Blur Studio amazing team: check out these wonderful cinematics!
Here's a personal project, a high-res prop ready for game cinematics. I focused on clean hard surface modeling and 8k texturing. Then I got some fun compositing and grading the final image :)
Have a look at the full-res (4k) image, modeling & shading WIPs in my portfolio.
The new issue of 3D Artist magazine features my ScoutUnit1 WIP as Image of the Month in the readers' gallery! Thanks to the editor for choosing my work!
These days I had a little time to progress my science-fiction Grenade personal project. A nice way to improve hard-surface modeling in Maya, texturing in Photoshop, DDO and MARI, shading in 3dsMax and Vray. Post in Photoshop and AfterEffects. Have a look at my Portfolio page to see wireframes!
Original concept by Atomhawk.
Here you are a new update on my ScoutUnit1 project. Shading and rendering in linear space have been done in Octane, 32bit tonemapping and color correction in Photoshop, lens flares in AfterEffects. A pretty nice amount of OpenEXR files!
Shading needs some more polishment (gotta get rid of that noise!!), highlights are still a bit wild and everything looks a little too strong but... that's a lot of fun :)