Generator1 - Real-time procedural compositing and editing tech-demo
A real-time 3d graphics scene featuring a scripted compositing and editing system that uses post-processing GPU shaders.
No post-production, real-time graphics only.
Programming and scripting:
Davide Di Giannantonio
Modeling and Texturing:
Davide Di Giannantonio (generator, light stands, environment)
Alberto Anchuelo (crates, oil drums)
Made and captured with MESH (vimeo.com/asalab), an open-source software using OGRE as real-time rendering engine
(ogre3d.org/)
This tech-demo features some post-processing shaders I developed:
- depth of field
- vignetting & chromatic aberration
- tinted bloom
- FXAA
- screen space ambient occlusion
- colorization and gaussian blur fade-outs
etc
Find more screenshots and discussion here (OGRE forums):
ogre3d.org/forums/viewtopic.php?f=11&t=68709
Music:
Proteus Noir - Fading away (Zeros and ones mixes)
Courtesy of Beatpick.com
A real-time 3d graphics scene featuring a scripted compositing and editing system that uses post-processing GPU shaders.
No post-production, real-time graphics only.
Programming and scripting:
Davide Di Giannantonio
Modeling and Texturing:
Davide Di Giannantonio (generator, light stands, environment)
Alberto Anchuelo (crates, oil drums)
Made and captured with MESH (vimeo.com/asalab), an open-source software using OGRE as real-time rendering engine
(ogre3d.org/)
This tech-demo features some post-processing shaders I developed:
- depth of field
- vignetting & chromatic aberration
- tinted bloom
- FXAA
- screen space ambient occlusion
- colorization and gaussian blur fade-outs
etc
Find more screenshots and discussion here (OGRE forums):
ogre3d.org/forums/viewtopic.php?f=11&t=68709
Music:
Proteus Noir - Fading away (Zeros and ones mixes)
Courtesy of Beatpick.com