Davide Di Giannantonio 3DArtist and Supervisor
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Click to see full resolution (4K)
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Grenades

A coulple of strange objects found in an abandoned crate... grenades?

A science-fiction high-res prop ready for some game cinematics.

This project was about creating a model following a specific concept (made by Atomhawk) but with some leeway on adding details.
I tried to get a clean mesh topology intended for subdivision in Maya. As usual I experimented a little bit with texturing, so I unleashed DDO, MARI and 3dsMax procedurals to obtain some nice little details all around. Then I rendered a ton of passes at 4K resolution with Vray and composited everything in Photoshop. I finally added some lens dirt and dust, then color graded everything

I also gave
Marvelous Designer a try to make the duct tape... great fun :)

If you haven't already, have a look at the full-res 4K final image.

Project Recap

  • Type: personal project, game cinematics prop

  • Modelling: Maya/3dsMax polygon clean subdivisions
  • Texturing: Photoshop, DDO, MARI
  • Rendering: linear workflow in 3ds Max, Vray
  • Post-production: Photoshop, Looks, Lightroom

  • Presentation image resolution: 4500x2531 pixel


  • Featured in Quixel Suite Official Gallery

Work In Progress Images

Immagine
Texturing and shading work in progress
Immagine
Texturing and shading WIP (click to see full 4k resolution)
Modelling topology
Final image post-production
Davide Di Giannantonio
3D Artist & Supervisor