Davide Di Giannantonio 3DArtist and Supervisor
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Interceptors on 3dTotal with RebusFarm

2/4/2015

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3dTotal.com has just published another article about RebusFarm cloud rendering service and another image from my portfolio is used as featured artwork! Thanks for choosing my Interceptors fan art, check out the full article here.
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Grenades on CGSociety with RebusFarm

2/2/2015

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CGSociety and RebusFarm have just published an article with my Grenades as featured work! Check out RebusFarm rendering service, I used it in several projects and found it a great resource. Read the full article on CGSociety.org!
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Halo 2 Anniversary is out!

11/11/2014

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The first videogame title I've been involved in, Halo 2 Anniversary, is shipping this week! I worked as Vehicle&Prop Artist with Blur Studio amazing team: check out these wonderful cinematics!
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Grenades: prop for game cinematics

10/27/2014

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Here's a personal project, a high-res prop ready for game cinematics. I focused on clean hard surface modeling and 8k texturing. Then I got some fun compositing and grading the final image :)
Have a look at the full-res (4k) image, modeling & shading WIPs in my portfolio.
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ScoutUnit1 on 3DArtist magazine

10/10/2014

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The new issue of 3D Artist magazine features my ScoutUnit1 WIP as Image of the Month in the readers' gallery! Thanks to the editor for choosing my work!
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Sci-fi Grenade WIP

9/22/2014

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These days I had a little time to progress my science-fiction Grenade personal project. A nice way to improve hard-surface modeling in Maya, texturing in Photoshop, DDO and MARI, shading in 3dsMax and Vray. Post in Photoshop and AfterEffects. Have a look at my Portfolio page to see wireframes!
Original concept by Atomhawk.

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Freelance career startup!

9/2/2014

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It has been a long time since I posted some news on this blog. During the last months I have been working hard on several production projects and I learned how to use a lot of new tools (such as 3ds Max, MaxScript and Vray, finally). So I had very little time to develop and publish some personal work or update this blog.
Anyway during this period, aside my 3D Supervisor position at Illogic - Digital Creativity Labs, I decided to start my career as a freelance 3D Artist.

So I'm very excited about this new opportunity and I'm looking for remote jobs in the gaming and VFX industry. At the moment I'm focusing on hard surface modeling, texturing and shading, but I'm ready for new challenges too.
If you're interested in my profile, please have a look at my portfolio, my resume and feel free to contact me!
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More ScoutUnit1 WIP

3/3/2014

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Here you are a new update on my ScoutUnit1 project. Shading and rendering in linear space have been done in Octane, 32bit tonemapping and color correction in Photoshop, lens flares in AfterEffects. A pretty nice amount of OpenEXR files!
Shading needs some more polishment (gotta get rid of that noise!!), highlights are still a bit wild and everything looks a little too strong but... that's a lot of fun :)
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Bio-tech Scout Unit WIP

2/7/2014

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Time for a new update on my eye-bot, that is now evolving into a bio-tech scouting unit, or something like that, featuring AR focus assistant on a contact lens, infrared lighting system, electrostatic cleaning eyebrows... OK, this is enough Sci-fi stuff for this post.
Here you are the raw preview, straight out of Octane and quickly tonemapped in Photoshop.
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HDR photography

1/19/2014

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During a little hike in our valleys, we found an interesting place on the top of the hills: a big lonely rock surrounded by the woods. During summer it should be almost invisible, but in winter we could spot it. Nice subject for practicing HDR photography!
Canon 600D, 18mm, F13, ISO 100.
9 manual exposures, linearized in Lighroom, tonemapped in PhotomatixPro. Final compositing and color correction in Photoshop. The climber was shot separately in a set of only 3 exposures.

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Davide Di Giannantonio
3D Artist & Supervisor